In 1992 this Super 8 animation of mine, Beloved Murderer!, was screened at the Frameline Film Festival in San Francisco.
I haven’t seen it myself for years, so I’m very glad that it recently was relaunched within the new „Frameline Voices“ project which makes over 80 films free and available to wider audiences via YouTube and Vimeo.
In August I got to know Stewart Haines, an australian web developper who is the creator of a publishing platform for apps called „Picklets“:
I met him at the Berlin Illustrators regulars‘ table, where he introduced his „Picklet Builder“ web application that is made to enable independent authors to create and publish digital picture books to readers on iPhone and iPad.
Although Picklets offer only very limited animation options (simple layer motions, no sound) and primary are based on the user browsing through stacks of panels, I wanted to give it a try and see if – by dealing with these limitations – I possibly could develop some interesting content.
Here are some screenshots of my first approach with some educational „Learning Muscles“ content. I designed the muscles in singular moveable layers.
The Motion is driven by the reader who moves a visible (or invisible) slider at the bottom of the iPhone’s (or iPad’s) screen:
As I was not quite satisfied with my muscles Picklet test, next I wanted to give telling a simple story a try.
Here’s a filmed version showing the „Chicken“ Picklet’s animation:
Last but not least I edited and prepared my first „Berlin XX“ Comic for a more ambitious kind of Picklet story.
My plan was to let follow two more episodes and thus produce a real sales value.
Here’s another filmed documentation of the final Comic Picklet in the testing environment:
But after having tested all these Picklets, I found both the workflow of the Picklet Builder and the results I could produce much too limited – compared to the Flash features I’m used to.
And as there is an interesting new progression towards new Flash-Apps possibilities going on, I stopped any further Picklet activities…
As in the first version there had been too much fume and the shadows had to be corrected, this was my latest line test of the stinking necklace falling down:
Unfortunately the scene wasn’t approved by the director – in addition he decided a major overhaul of the scene’s design.
I had started this whole SFX animation attempt as a test phase and at this point I had to realize that it took me to much time to be worth my while.
So I decided to quit my dabbling in SFX Animation for now and concentrate on illustration again.
Which – at the moment and broke as I am – is the better option to earn money.
Teilen macht Freude
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